Both player models use the same 64×64 texture size. Classic has four-pixel-wide arms; Slim has three-pixel-wide arms. Pick the model that matches your skin when you import it into Minecraft.
Changing the arm model in the studio changes how the texture wraps. Turn the character around and check the shoulders, sleeves and hands before exporting.
Base layer and outer layer
The base is the character underneath. The outer layer sits above it for hair, hats, jackets and sleeves. These Minecraft layers are separate from the editable paint sheets in Pixls.
Export skin downloads a PNG you can import into Minecraft. For a standard player skin, use 64×64 and choose Classic or Slim in the game. A downloaded PNG is a texture; it does not change the game automatically.
HD 128×128 skins depend on the Bedrock edition and device. Java player skins use 64×64. Console and account restrictions can affect whether you can import a custom skin.
Keep an editable copy
A PNG contains the final visible pixels. Export a Pixls project as well to keep your paint sheets, model and editing setup for another day.
In New skin → Creatures & custom models, choose a mob from the model catalog, try an original practice creature, or open a Bedrock cuboid .geo.json model. Import its matching texture and paint directly on the shape in 3D.
A texture needs its model
Custom textures use their model’s layout and dimensions. They cannot be worn as Java player skins. To use one in Minecraft, you need matching Bedrock geometry and a resource pack.
Export the complete creation
Download the PNG for your texture and the matching Bedrock model geometry. Keep an editable Pixls project to preserve them together. The studio explains when a selected model needs extra resource-pack setup.
Practice with original shapes
Garden golem, Little critter and Paper wings are original Pixls practice models. Brushes, palettes, selections, paint layers, poses and picture exports work in the same studio.